![hotkey to close all windows openttd hotkey to close all windows openttd](https://rsload.net/images4/Close.All.Windows.v2.03.png)
make_screenshot_script ( screenshot_name ) os. strip () screenshot_name = "timelapse_ %05d " % file_id screenshot_name_ext = screenshot_name + ".png" self. basename ( game_file ) if company is None : company = game. gamestart_script_path ) for game_file in game_files : game = os. get_save_game () if len ( game_files ) = 0 : print "No game files found for %s " % self. gamestart_script_path ) def create_movie ( self ): file_id = 1 company = None game_files = self. gamestart_script_path ) for frame_image in glob. text ( txt_pos, txt ,( 255, 255, 255 ), font = font ) return im1 def clean ( self ): if not self. height - txt_margins - 1.5 * txt_size ) draw. Draw ( im1 ) font_size = int ( round ( self. get_file_date ( game_file )) txt_margins = ( int ( round ( self. top / 100 ) - ( height1 / 2 ))) right1 = left1 + width1 bottom1 = top1 + height1 if right1 > width0 : delta = right1 - width0 left1 = left1 - delta if bottom1 > height0 : delta = bottom1 - height0 bottom1 = bottom1 - delta if right1 < 0 : right1 = 0 if top1 < 0 : top1 = 0 return ( left1, top1, right1, bottom1 ) def draw_date ( self, im1, game_file ): txt = time. left / 100 ) - ( width1 / 2 ))) top1 = int ( round (( height0 * self. zoom left1 = int ( round (( width0 * self. close () def get_crop_info ( self, im ): width0, height0 = im. write ( "screenshot giant " + screenshot_name + os. rename ( script_path, script_path + ".orig" ) return backup def make_screenshot_script ( self, screenshot_name ): f = open ( self. isfile ( script_path ): backup = True os. get_file_date ( x ))) return files def backup_script ( self, script_path ): backup = False if os. strip ())), " %d %b %Y" ) def get_save_game ( self ): files = sorted ( glob.
Hotkey to close all windows openttd install#
ffmpeg is None : print "ffmpeg or avconv not found, please install ffmpeg or libav-tools" exit ( 1 ) def get_file_date ( self, filename ): return time. ffmpeg = find_executable ( "avconv" ) if self. ffmpeg = find_executable ( "ffmpeg" ) if self. openttd is None : print "openttd not found, please install openttd" exit ( 1 ) self. openttd = find_executable ( "openttd" ) if self. ottd, "save" )): print "Folder %s is not an OpenTTD folder" % self. ottd ): print "No such folder %s " % self. define_paths () def define_paths ( self ): self. #!/usr/bin/python import argparse import glob import os from PIL import Image from PIL import ImageFont from PIL import ImageDraw from distutils.spawn import find_executable import time import re import locale class OpenTTDTimelapse : args = None autoexec_script_name = "autoexec.scr" gamestart_script_name = "game_start.scr" autoexec_script_path = None gamestart_script_path = None screenshot_path = None save_path = None ottd = None openttd = None ffmpeg = None backup_autoexec = False backup_gamestart = False def _init_ ( self, args ): self. To take a screenshot and exit immediately after starting a game, simply create the file ~/.openttd/scripts/game_start.scr, with this content: I ran this script on Ubuntu 14.04, it will work on other Linux distro or OSX and should work on Windows too (still someone using Windows, seriously ?) as long as you have all the tools installed. The paths in the sample are for Ubuntu, just replace them with the ones for your installation. We will cut out the interesting region from the main file, to simulate a zoom-in and achieve something similar to screenshot big, but without having to worry about the zoom. Don’t you prefer to show the amazing landscaping you made to fit this airport and good’s station into the city? Re-sampling the images to 1920x1080 and using it as could be a choice, but you loose the sight of the detail and you end up with only a generic overview. This leaves us only with the giant option, which creates really huge files: 32000x16000, 40MB for a 512x512 map. You can go to a specific tile with the console command scrollto, but you can’t set a specific zoom level. The first three screenshot options are dependent on zoom level, you won’t get a consistent area for each saved game. Meaning that when you open a game your visible area is how you left it. The location and zoom level are stored within the saved game.